Firebolt DnD Guide – Everything You Need to Know

Firebolt is a cantrip spell in Dungeons & Dragons 5e that allows a caster to shoot a bolt of fire at a target within 120 feet. It is a popular spell among spellcasters, as it deals fire damage and can be used repeatedly without expending a spell slot.

Firebolt requires a verbal and somatic component to cast, and the caster must make an attack roll to hit the target. Although Firebolt is a single-target spell, its range and damage make it a versatile option for many situations in the game.

Mechanics Range

Sure, here are the mechanics of Firebolt in 5e in complete detail:

Spell Name Fire Bolt
School Evocation
Level Cantrip
Casting Time 1 Action
Range 120 feet
Components V, S
Duration Instantaneous
Classes Sorcerer, Wizard, Warlock, Arcane Trickster
Attack Roll Spell attack modifier + proficiency bonus + modifiers
Damage 1d10 fire damage
Damage Type Fire

Firebolt is a powerful cantrip spell that can significantly damage a target within range. However, it requires an attack roll, which means that it can potentially miss the target.

Despite this, it remains a popular spell among spellcasters due to its range, damage type, and ability to be used repeatedly without expending a spell slot.

Advantages and Disadvantages

Sure, here are the advantages and disadvantages of Firebolt in 5e, detailed in bullet points:


  • Ranged attack: Firebolt has a range of 120 feet, which allows the caster to attack targets from a safe distance. This can be especially useful against enemies that have ranged attacks or are difficult to approach.
  • Fire damage type: Firebolt deals fire damage, which is a common vulnerability for certain creatures in the game. This means that Firebolt can be an effective tool for dealing extra damage to those creatures.
  • Cantrip: As a cantrip, Firebolt can be cast repeatedly without using a spell slot. This means that the caster can use Firebolt as often as they like, without having to worry about running out of spells.


  • Single-target spell: Firebolt only targets one creature or object, which can make it less effective in situations where multiple enemies need to be dealt with at once.
  • Requires attack roll: Firebolt requires an attack roll to hit the target. This means that the caster must make a successful attack roll to deal damage. If the attack roll fails, the spell misses and no damage is dealt. This can be frustrating for the caster and can waste their turn.
  • Limited damage type: Although fire damage is a common vulnerability for certain creatures, it is also a common resistance or even immunity for others. This means that Firebolt may be less effective against some creatures, and the caster may need to rely on other spells or tactics to defeat them.

Situational Uses

Here are some situational uses for Firebolt in 5e

Igniting flammable objects: Firebolts can be used to ignite flammable objects, such as oil, hay bales, or explosives. This can create a distraction, cause damage to enemies or structures, or start a fire for strategic purposes.

Creating light: Firebolt can also be used to create light in dark environments. By targeting a non-flammable object, such as a torch or lantern, Firebolt can ignite it and create a source of light for the party.

Triggering traps/hazards from a distance: Firebolt can also be used to trigger traps or hazards from a safe distance.

For example, if the party comes across a tripwire trap, the caster can use Firebolt to ignite the string from a safe distance, triggering the trap without putting themselves in danger.

It’s important to note that these situational uses may not always be applicable or useful in every situation, and the caster should carefully consider the potential consequences before using Firebolt in these ways.

How to Use Firebolt in D&d 5e

Fire Bolt is a cantrip spell in D&D 5e that allows a caster to shoot a bolt of fire at a target within 120 feet. To use Fire Bolt, you must first determine your target. Fire Bolt can target any creature or object within 120 feet of the caster.

Once you have chosen your target, you must declare your intention to the DM. This allows them to determine if any obstacles or hindrances might interfere with the spell.

How to Use Firebolt in D&d 5e

Next, you must make an attack roll to hit the target. Fire Bolt requires an attack roll using a d20, adding your spell attack modifier and proficiency bonus. The spell attack modifier is determined by your spellcasting ability modifier and your proficiency bonus.

If the attack roll is equal to or greater than the target’s Armor Class (AC), the spell hits and deals damage. Fire Bolt deals 1d10 fire damage upon hitting the target. If the target is vulnerable to fire damage, the damage dealt with by Fire Bolt is doubled.

If the target is resistant to fire damage, the damage dealt is halved. After you have determined the damage dealt, mark down that you have used the spell.

In addition to dealing damage to targets, Fire Bolt has situational uses as well. It can be used to ignite flammable objects, such as oil barrels or torches, create light in dark environments, and even trigger traps or hazards from a distance.

It is important to consider situational uses for spells, but also to be aware of the potential risks and consequences of using them in certain scenarios.

Scenario for Using Fire Bolt

As the party of adventurers made their way through the dark and dank dungeon, they stumbled upon a group of goblins guarding a treasure chest. The goblins had not yet spotted the party, so the rogue suggested that the wizard use Fire Bolt to take them out from a distance.

The wizard nodded, sizing up the situation. They decided to aim at the goblin closest to the chest, hoping to avoid alerting the others. With a flick of their wrist and an incantation, the wizard let loose a bolt of fire that streaked towards the unsuspecting goblin.

The DM called for an attack roll, and the wizard rolled a 17, adding their spell attack modifier and proficiency bonus to hit the goblin’s AC of 13. The bolt hit the target, dealing 1d10 fire damage.

The wizard rolled a 7, and the goblin shrieked in pain as it burst into flames and collapsed to the ground.

The other goblins turned at the sound of the commotion, but it was too late. The party had the advantage and quickly dispatched the rest of the guards. The rogue grinned at the wizard, impressed with their precision and skill with the spell.

As they looted the treasure chest, the party noticed that some of the items were stored in wooden crates. Remembering the situational uses of Fire Bolt, they used the spell to ignite the crates and prevent any future ambushes by goblin guards.

The party continued on through the dungeon, with the wizard keeping Fire Bolt at the ready for any other encounters they might face.

Classes That Can Cast it

In D&D 5e, there are several classes that have access to the Fire Bolt cantrip:

  • Sorcerer: The sorcerer class gains access to Fire Bolt at 1st level. They use their Charisma modifier as their spellcasting ability for this spell.
  • Wizard: The wizard class also gains access to Fire Bolt at 1st level. They use their Intelligence modifier as their spellcasting ability for this spell.
  • Warlock: The warlock class can choose the Eldritch Blast cantrip, which is similar to Fire Bolt in that it deals force damage. However, some warlock subclasses, such as the Fiend patron, grant access to Fire Bolt as well.
  • Arcane Trickster (Rogue subclass): At 3rd level, the Arcane Trickster rogue subclass gains access to spells from the wizard spell list. This includes Fire Bolt.

Subclasses That Can Cast it

This table shows the classes and subclasses that have access to Fire Bolt. In addition to the base classes, the Divine Soul, Draconic Bloodline, and Phoenix subclasses for sorcerers, as well as the Fiend patron for warlocks and the Arcane Trickster subclass for rogues, can also use this cantrip.
Class Subclass Spell Name Fire Bolt
Sorcerer Divine Soul Fire Bolt Yes
Sorcerer Draconic Bloodline Fire Bolt Yes
Sorcerer Phoenix Fire Bolt Yes
Wizard N/A Fire Bolt Yes
Warlock Fiend Fire Bolt Yes
Rogue Arcane Trickster Fire Bolt Yes

Knowing which subclasses have access to Fire Bolt can help players choose their character’s path and abilities, and can also help DMs create encounters and challenges that cater to specific types of magic users.

Races That Can Cast it

In D&D 5e, there are no specific races that can cast Fire Bolt. However, some races do have natural abilities that could complement the use of this cantrip.

For example, tieflings have the innate ability to cast the thaumaturgy cantrip, which allows them to create small, instantaneous sensory effects. This could be useful in conjunction with Fire Bolt, as the tiefling could create a distraction or illusion to better aim the spell.

Similarly, genasi have the ability to cast the produce flame cantrip, which creates a small flame in their hand. While produce flame is not as powerful as Fire Bolt, it could still be used in combination with other spells or abilities.

Ultimately, any race can learn to cast Fire Bolt as long as they have access to spellcasting. However, the innate abilities and traits of certain races may make them more suited to using this cantrip effectively in combat.

Activate Traps in D&d 5e

Fire Bolt can be a useful tool for triggering traps in D&D 5e. Here’s how it could work:

Identify the Trap

Before attempting to trigger the trap, players should first identify what kind of trap it is and how it works. This could involve making an Intelligence (Investigation) check, using a detect magic spell, or using other investigative methods.

Determine the Trigger

Once the trap has been identified, players should try to determine what will trigger it. This could involve examining the trap closely, searching the surrounding area for clues, or using magic to detect the trap’s trigger.

Position the Fire Bolt

Once the trigger has been identified, players can position the Fire Bolt so that it will hit the trigger from a safe distance. This may require some careful aim, as the trigger may be small or hard to hit.

Fire the Spell

Once the Fire Bolt is in position, the player can cast the spell to trigger the trap. Depending on the trap’s design, this may cause it to explode, release a poisonous gas, or activate some other harmful effect.

Move to Safety

After triggering the trap, the player should move to a safe distance to avoid being caught in the trap’s effects. If necessary, the player may need to use spells or abilities to protect themselves or their allies from harm.

By using Fire Bolt to trigger traps, players can potentially avoid taking damage or getting caught in dangerous situations. However, this strategy requires careful planning and execution, as well as a good understanding of how traps work in the game.

Create Distractions and Signals in D&D 5e

Fire Bolt can also be used to create distractions and signals in D&D 5e. Here’s how it could work:

Identify the Situation

Before using Fire Bolt to create a distraction or signal, players should identify the situation they are in and what they want to achieve. For example, they may want to draw an enemy’s attention away from a vulnerable ally or signal for reinforcements.

Choose a Target

Once the situation has been identified, players should choose an appropriate target for the Fire Bolt. This could be a nearby object that will create a loud noise or burst of flame when struck or a distant location that will be visible to allies or enemies.

Choose a Target

Determine the Timing

Players should also consider when to cast the Fire Bolt to create the desired distraction or signal. For example, they may wait for a specific moment in a battle or sneak up on an enemy camp at night.

Cast the Spell

Once the target and timing have been chosen, players can cast the Fire Bolt to spell to create the distraction or signal. Depending on the target, this may involve aiming carefully and using the appropriate level of force.

React to the Results

After casting the spell, players should observe the results and adjust their tactics as necessary. If the distraction or signal is successful, they may be able to gain an advantage in combat or accomplish their objective more easily.

Using Fire Bolts to create distractions and signals can be a useful tactic in many situations, but it requires careful planning and execution. Players should also be aware of the potential risks, such as drawing unwanted attention or accidentally triggering a trap.

Set Fire to Buildings and Areas

Using Fire Bolt to burn buildings and areas can be a creative and effective way to use this cantrip in D&D 5e.

However, it is important to note that burning down buildings or areas without a justifiable reason can have serious consequences, both in terms of game mechanics and in terms of the character’s moral code.

If the players have a justifiable reason to burn down a building or area, such as destroying an enemy stronghold or eliminating a dangerous threat, they can use Fire Bolt to ignite flammable objects or surfaces.

Players should aim carefully and consider the potential risks and consequences of their actions, as well as any potential collateral damage or harm to innocent bystanders.

If the players are using Fire Bolt to create a diversion or distract enemies, they can ignite objects or surfaces that are not directly flammable, such as curtains or tapestries.

This can create a distraction that allows the players to make a quick escape or gain the upper hand in combat. Players should also be aware that burning down buildings and areas can have consequences beyond the immediate situation.

For example, if the players burn down a village, they may be seen as villains or outlaws by the surrounding communities and may face repercussions from local authorities or vigilante groups.

Overall, using Fire Bolt to burn buildings and areas can be a useful tactic in certain situations, but should be used with caution and consideration for the potential consequences.

Use Firebolt 5e to Brighten Up Dark Areas

Using Fire Bolt to light up dark places in D&D 5e can be a valuable and practical application of this cantrip. Fire Bolt can create a small burst of flame that can illuminate dark spaces and provide the players with visibility.

This can be particularly useful when exploring dark dungeons or caves, as it allows the players to see potential hazards and obstacles in their path.

Additionally, if the players do not have a light source or if their light source is extinguished, Fire Bolt can serve as a temporary source of light.

However, it is important to note that Fire Bolt may not always be the best option for lighting up dark places. In some cases, using a torch or a lantern may be a more efficient and reliable source of light.

Additionally, Fire Bolt may attract unwanted attention from enemies or creatures in the area, so players should use it strategically and cautiously.

Overall, using Fire Bolt to light up dark places can be a useful tool for players in D&D 5e, but should be used in combination with other light sources and with consideration for the potential risks and drawbacks

Ignite Explosives Using Firebolt in D&d 5e

Using Fire Bolt to ignite explosives in D&D 5e can be a risky and potentially dangerous application of this cantrip. However, in certain situations, it can be a valuable tool for players looking to gain an advantage over their enemies.

To use Fire Bolt to ignite explosives, the player must first locate the explosives and determine the appropriate timing for their use. Once the explosives are in place and the timing is set, the player can use Fire Bolt to ignite the explosives from a safe distance.

Ignite Explosives Using Firebolt in D&d 5e

It is important to note that igniting explosives with Fire Bolt can be unpredictable and may result in unintended consequences. The player should exercise caution and be prepared for the possibility of unexpected explosions or collateral damage.

Additionally, some DMs may require players to have specialized knowledge or skills in handling explosives before allowing them to use Fire Bolt in this way. Players should always consult with their DM before attempting to use Fire Bolt to ignite explosives in D&D 5e.

Overall, while using Fire Bolt to ignite explosives can be a risky proposition, it can also provide players with a powerful tool for dealing with enemies and obstacles.

As with any application of magic, however, players should use Fire Bolt in a responsible and thoughtful manner.

Backgrounds That Give You Firebolt 5e

In D&D 5e, a character’s background does not typically determine their ability to cast spells such as Fire Bolt. However, certain backgrounds may provide a character with skills or knowledge that could be useful in using Fire Bolt effectively.

For example, a character with a background in alchemy or pyrotechnics may have a greater understanding of fire and how to control it, potentially making them more skilled at using Fire Bolt in combat or for other purposes such as lighting fires or creating distractions.

Similarly, a background in a profession such as blacksmithing or glassblowing may provide a character with an understanding of how different materials react to heat and flames, which could be useful in certain situations where Fire Bolt is being used to ignite or melt objects.

Ultimately, while a character’s background may not directly enable them to cast Fire Bolt, it can provide them with valuable knowledge and skills that could make them more effective in using this cantrip in creative and strategic ways.


Fire Bolt is a versatile and useful cantrip in D&D 5e that can be used in a variety of creative and strategic ways.

It can be used as a reliable source of damage in combat, as well as for non-combat purposes such as lighting up dark areas, igniting flammable objects, or triggering traps from a safe distance.

While its short range and reliance on a spell attack roll may limit its effectiveness in certain situations, the ability to deal fire damage can be particularly useful against enemies with vulnerabilities to this type of damage.

Additionally, certain classes, subclasses, and races in D&D 5e have unique features that can further enhance the usefulness of Fire Bolt in combat and other scenarios. Overall, Fire Bolt is a valuable cantrip for any spellcaster in D&D 5e to have in their arsenal.


Is Fire Bolt Reliable?

Fire Bolt can be a reliable cantrip in certain situations, such as when facing enemies vulnerable to fire damage or when needing to ignite flammable objects. However, it can also miss its target and does not have a wide range of uses compared to other cantrips.

Does Firebolt Make Noise?

There is no specific mention in the rules of D&D 5e that Fire Bolt makes noise. However, it is up to the DM’s discretion to decide whether casting the spell creates any noticeable sound or not.

What Does Firebolt Mean in DnD 5e?

In general, “firebolt” refers to a projectile or bolt of fire, often created by magical means. In the context of D&D 5e, Fire Bolt is a cantrip spell that allows the caster to create a small bolt of fire and hurl it at a target within range to deal fire damage.

Can You Cast Firebolt Underwater in DnD 5e?

According to the rules in D&D 5e, spells with the fire damage type usually do not work underwater. However, the Fire Bolt spell does not specifically state that it cannot be cast underwater, so it is up to the DM’s discretion whether or not to allow it.

How Does Fireball Work in 5e?

Fireball is a 3rd-level spell in D&D 5e that creates a 20-foot radius fiery explosion, dealing damage to creatures caught in the blast. The spell has a range of 150 feet and requires verbal and somatic components to cast.

The spell’s damage increases with the spellcaster’s level, up to 8d6 fire damage. It can also ignite flammable objects in the area.

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