Firebolt is a cantrip spell in Dungeons & Dragons 5e that allows a caster to shoot a bolt of fire at a target within 120 feet. It is a popular spell among spellcasters, as it deals fire damage and can be used repeatedly without expending a spell slot.
Firebolt requires a verbal and somatic component to cast, and the caster must make an attack roll to hit the target. Although Firebolt is a single-target spell, its range and damage make it a versatile option for many situations in the game.
Sure, here are the mechanics of Firebolt in 5e in complete detail:
|Spell Name||Fire Bolt|
|Casting Time||1 Action|
|Classes||Sorcerer, Wizard, Warlock, Arcane Trickster|
|Attack Roll||Spell attack modifier + proficiency bonus + modifiers|
|Damage||1d10 fire damage|
Firebolt is a powerful cantrip spell that can significantly damage a target within range. However, it requires an attack roll, which means that it can potentially miss the target.
Despite this, it remains a popular spell among spellcasters due to its range, damage type, and ability to be used repeatedly without expending a spell slot.
Advantages and Disadvantages
Sure, here are the advantages and disadvantages of Firebolt in 5e, detailed in bullet points:
- Ranged attack: Firebolt has a range of 120 feet, which allows the caster to attack targets from a safe distance. This can be especially useful against enemies that have ranged attacks or are difficult to approach.
- Fire damage type: Firebolt deals fire damage, which is a common vulnerability for certain creatures in the game. This means that Firebolt can be an effective tool for dealing extra damage to those creatures.
- Cantrip: As a cantrip, Firebolt can be cast repeatedly without using a spell slot. This means that the caster can use Firebolt as often as they like, without having to worry about running out of spells.
- Single-target spell: Firebolt only targets one creature or object, which can make it less effective in situations where multiple enemies need to be dealt with at once.
- Requires attack roll: Firebolt requires an attack roll to hit the target. This means that the caster must make a successful attack roll to deal damage. If the attack roll fails, the spell misses and no damage is dealt. This can be frustrating for the caster and can waste their turn.
- Limited damage type: Although fire damage is a common vulnerability for certain creatures, it is also a common resistance or even immunity for others. This means that Firebolt may be less effective against some creatures, and the caster may need to rely on other spells or tactics to defeat them.
Here are some situational uses for Firebolt in 5e
Igniting flammable objects: Firebolts can be used to ignite flammable objects, such as oil, hay bales, or explosives. This can create a distraction, cause damage to enemies or structures, or start a fire for strategic purposes.
Creating light: Firebolt can also be used to create light in dark environments. By targeting a non-flammable object, such as a torch or lantern, Firebolt can ignite it and create a source of light for the party.
Triggering traps/hazards from a distance: Firebolt can also be used to trigger traps or hazards from a safe distance.
For example, if the party comes across a tripwire trap, the caster can use Firebolt to ignite the string from a safe distance, triggering the trap without putting themselves in danger.
It’s important to note that these situational uses may not always be applicable or useful in every situation, and the caster should carefully consider the potential consequences before using Firebolt in these ways.
How to Use Firebolt in D&d 5e
Fire Bolt is a cantrip spell in D&D 5e that allows a caster to shoot a bolt of fire at a target within 120 feet. To use Fire Bolt, you must first determine your target. Fire Bolt can target any creature or object within 120 feet of the caster.
Once you have chosen your target, you must declare your intention to the DM. This allows them to determine if any obstacles or hindrances might interfere with the spell.
Next, you must make an attack roll to hit the target. Fire Bolt requires an attack roll using a d20, adding your spell attack modifier and proficiency bonus. The spell attack modifier is determined by your spellcasting ability modifier and your proficiency bonus.
If the attack roll is equal to or greater than the target’s Armor Class (AC), the spell hits and deals damage. Fire Bolt deals 1d10 fire damage upon hitting the target. If the target is vulnerable to fire damage, the damage dealt with by Fire Bolt is doubled.
If the target is resistant to fire damage, the damage dealt is halved. After you have determined the damage dealt, mark down that you have used the spell.
In addition to dealing damage to targets, Fire Bolt has situational uses as well. It can be used to ignite flammable objects, such as oil barrels or torches, create light in dark environments, and even trigger traps or hazards from a distance.
It is important to consider situational uses for spells, but also to be aware of the potential risks and consequences of using them in certain scenarios.
Scenario for Using Fire Bolt
The wizard nodded, sizing up the situation. They decided to aim at the goblin closest to the chest, hoping to avoid alerting the others. With a flick of their wrist and an incantation, the wizard let loose a bolt of fire that streaked towards the unsuspecting goblin.
The DM called for an attack roll, and the wizard rolled a 17, adding their spell attack modifier and proficiency bonus to hit the goblin’s AC of 13. The bolt hit the target, dealing 1d10 fire damage.
The wizard rolled a 7, and the goblin shrieked in pain as it burst into flames and collapsed to the ground.
The other goblins turned at the sound of the commotion, but it was too late. The party had the advantage and quickly dispatched the rest of the guards. The rogue grinned at the wizard, impressed with their precision and skill with the spell.
As they looted the treasure chest, the party noticed that some of the items were stored in wooden crates. Remembering the situational uses of Fire Bolt, they used the spell to ignite the crates and prevent any future ambushes by goblin guards.
The party continued on through the dungeon, with the wizard keeping Fire Bolt at the ready for any other encounters they might face.
Classes That Can Cast it
In D&D 5e, there are several classes that have access to the Fire Bolt cantrip:
- Sorcerer: The sorcerer class gains access to Fire Bolt at 1st level. They use their Charisma modifier as their spellcasting ability for this spell.
- Wizard: The wizard class also gains access to Fire Bolt at 1st level. They use their Intelligence modifier as their spellcasting ability for this spell.
- Warlock: The warlock class can choose the Eldritch Blast cantrip, which is similar to Fire Bolt in that it deals force damage. However, some warlock subclasses, such as the Fiend patron, grant access to Fire Bolt as well.
- Arcane Trickster (Rogue subclass): At 3rd level, the Arcane Trickster rogue subclass gains access to spells from the wizard spell list. This includes Fire Bolt.
Subclasses That Can Cast it
|Class||Subclass||Spell Name||Fire Bolt|
|Sorcerer||Divine Soul||Fire Bolt||Yes|
|Sorcerer||Draconic Bloodline||Fire Bolt||Yes|
|Rogue||Arcane Trickster||Fire Bolt||Yes|
Knowing which subclasses have access to Fire Bolt can help players choose their character’s path and abilities, and can also help DMs create encounters and challenges that cater to specific types of magic users.