Sacred Flame 5e is a cantrip spell in D&D that is available to clerics. It creates a divine flame that descends upon a creature you can see within range. The spell does not require any material components, making it easy and efficient for clerics to use in combat.
When casting Sacred Flame, you attack a ranged spell against a target creature, and they must make a Dexterity saving throw. If they fail the saving throw, they take 1d8 radiant damage. The damage of the spell increases as the cleric gains levels, making it a more powerful option as they progress in the game.
Mechanics of Sacred Flame in 5e
|Spell level and damage scaling||It is a cantrip spell in D&D 5e, meaning it does not require spell slots to cast and can be used repeatedly. However, its damage scales as the cleric levels up, making it a powerful option in combat situations.|
|Range and area of effect||Sacred Flame has a range of 60 feet and targets a single creature that the cleric can see. It does not have an area of effect, making it a focused and precise spell.|
|Spellcasting components and prerequisites||This does not require any material components to cast, making it an easy and efficient option for clerics in combat. It does, however, require verbal and somatic components, meaning the cleric must speak and gesture to cast the spell.|
|Interaction with spell resistance and immunity||That deals with a radiant damage, which can be effective against creatures vulnerable to radiant damage. However, some creatures may be resistant or immune to radiant damage, which can lessen the spell's effectiveness. Additionally, creatures with spell resistance may have an easier time avoiding the effects of Sacred Flame, making it important for clerics to consider their target's strengths and weaknesses before casting the spel|
Classes that can use Sacred Flame
Sacred Flame is a cantrip spell available to clerics in D&D 5e. This means that any subclass or domain of cleric can use the spell as part of their spellcasting repertoire. Additionally, some subclasses of other classes may have access to the spell through their class features or spells known.
Class abilities that enhance Sacred Flame casting
Several class abilities can enhance a cleric’s casting of Sacred Flame in D&D 5e. These include:
- Potent Spellcasting: Some domains of clerics, such as the Light domain, have a Potent Spellcasting ability. This allows the cleric to add their Wisdom modifier to the damage of cantrips, including Sacred Flame.
- Channel Divinity: Some domains of clerics have Channel Divinity options that can enhance their casting of Sacred Flame. For example, the Radiance of the Dawn Channel Divinity of the Light domain can deal additional radiant damage to creatures in a 30-foot radius around the cleric, including those affected by Sacred Flame.
- Metamagic: Sorcerers can use Metamagic options to enhance their casting of Sacred Flame. For example, the Empowered Spell Metamagic option can allow a sorcerer to reroll some of the damage dice for Sacred Flame, potentially increasing its damage output.
- Spell Sniper: The Spell Sniper feat allows a character to double the range of their spells, including Sacred Flame. This can make it easier for clerics to stay at a safe distance while casting the spell.
Benefits of using Sacred Flame as a spell
Reliable damage: Sacred Flame deals radiant damage, which is a rare damage type that many creatures are vulnerable to. As a cantrip, it can be cast repeatedly without expending spell slots, making it a reliable source of damage in combat.
No material components: As mentioned before, Sacred Flame does not require any material components to cast, which can save clerics money and time in the game.
Ranged attack: Sacred Flame allows clerics to make a ranged spell attack against a target creature, making it a useful spell for dealing damage from a distance.
Bypasses some resistances: Sacred Flame deals radiant damage, which is effective against creatures with vulnerabilities to radiant damage. It can also bypass some resistances, making it a useful spell against certain enemies.
Available to all clerics: As a cantrip, Sacred Flame is available to all clerics, regardless of their subclass or domain. This makes it a versatile spell that can be used by clerics of all types.
Effective use of Sacred Flame in combat
Sacred Flame is a powerful cantrip spell that can deal radiant damage to a single target within range. To effectively use Sacred Flame in combat, clerics should consider the following:
Target creatures vulnerable to radiant damage: Sacred Flame deals radiant damage, which can be particularly effective against undead creatures, demons, and other creatures that are vulnerable to radiant damage.
Target high-priority enemies: Clerics should consider targeting high-priority enemies with Sacred Flame, such as spellcasters or heavily armored foes, to deal significant damage and help the party’s overall chances of success in combat.
Use Sacred Flame in conjunction with other spells: Clerics can use Sacred Flame in conjunction with other spells, such as a guiding bolt, to deal significant damage to a single target in a single round of combat.
Advantages and disadvantages of using Sacred Flame
There are several advantages and disadvantages to using Sacred Flame in D&D 5e.
|Sacred Flame is a cantrip spell, meaning it can be used repeatedly without expending spell slots.||It only targets a single creature, making it less effective against groups of enemies.|
|It deals radiant damage, which can be effective against certain types of creatures.||It requires a saving throw, meaning enemies have a chance to avoid the effects of the spell.|
|It has a range of 60 feet, allowing clerics to stay at a safe distance from enemies.||Some creatures may be resistant or immune to radiant damage, making the spell less effective|
Collaborating with party members to maximize Sacred Flame usage
To maximize the usage of Sacred Flame in combat, clerics can collaborate with their party members in several ways:
- Use Sacred Flame in conjunction with other spells: Clerics can coordinate with other spellcasters in the party to use Sacred Flame in conjunction with other spells, such as a guiding bolt, to deal significant damage to a single target in a single round of combat.
- Target the same enemies: Clerics can communicate with other party members to coordinate their attacks and target the same enemies, maximizing the damage dealt and increasing the chances of success in combat.
- Combine Sacred Flame with debuffs: Clerics can coordinate with other party members to use debuffs, such as spells that lower enemy saving throws, to increase the chances of Sacred Flame successfully hitting its target.
Complementary spells and abilities
Clerics can use several spells and abilities that complement the use of Sacred Flame in combat. These include:
Guiding Bolt: Guiding Bolt is a 1st-level spell that deals radiant damage to a single target and gives the next attack against that target advantage. Using Guiding Bolt and Sacred Flame together can deal significant damage to a single target and increase the chances of hitting with Sacred Flame.
Spiritual Weapon: Spiritual Weapon is a 2nd-level spell that creates a magical weapon that can attack a target within range. Using Spiritual Weapon in conjunction with Sacred Flame can allow clerics to deal damage with both spells in a single round of combat.
Potent Spellcasting: Some domains of clerics have the Potent Spellcasting ability, which allows clerics to add their Wisdom modifier to the damage of cantrips, including Sacred Flame.
3 Magic items that can enhance Sacred Flame
Several magic items in D&D 5e can enhance a character’s use of Sacred Flame. These include:
Rod of the Pact Keeper: The Rod of the Pact Keeper is a magic item that increases the spell attack bonus and spells save DC of spells, including cantrips like Sacred Flame.
The Staff of Radiance: The Staff of Radiance is a magic item that deals additional radiant damage to creatures within 30 feet of the user when casting spells that deal radiant damage, including Sacred Flame.
Ruby of the War Mage: The Ruby of the War Mage is a magic item that allows a character to use their weapon as a spellcasting focus, making it easier to cast spells like Sacred Flame in combat.
While Sacred Flame is primarily used by clerics in D&D 5e, multiclassing can provide additional options for characters who want to use the spell. Some options for multiclassing include:
- Sorcerer: Sorcerers have access to the Metamagic ability, which can enhance their casting of Sacred Flame by allowing them to reroll some of the damaged dice or increase its range.
- Warlock: Warlocks can choose the Celestial patron, which gives them access to spells like Sacred Flame and increases their radiant damage output.
- Paladin: Paladins have access to spells that complement Sacred Flame, such as Smite spells that deal additional radiant damage, and can use their Divine Smite ability to deal additional radiant damage to targets.
- Overall, using complementary spells and abilities, magic items, and multiclassing options can enhance a character’s use of Sacred Flame in D&D 5e and make them a formidable force in combat.
How to Overcome the Limitations of Sacred Flame
One limitation of Sacred Flame is that it requires the target to be visible and within range. To overcome this limitation, clerics can use spells like Faerie Fire or abilities like the Devil’s Sight invocation (for warlocks) to increase visibility and reveal hidden enemies.
Another limitation is that Sacred Flame is a cantrip, meaning it does not scale in damage as the character levels up. To overcome this, clerics can choose domains like Light or War, which give them abilities that enhance their cantrip damage output. Multiclassing into classes like sorcerers or warlocks can also provide access to abilities that enhance cantrip damage.
Dealing with spell resistance and immunity
Some creatures in D&D 5e have resistance or immunity to radiant damage, which can make Sacred Flame less effective. To overcome this, clerics can choose domains like Tempest or War, which give them access to spells like Thunderwave or Magic Missile that deal different types of damage. Additionally, using spells like Bless or Bane can give party members advantages in combat and help overcome resistance.
Balancing Sacred Flame with other spell options
While Sacred Flame is a powerful cantrip, it’s important to balance its use with other spell options. For example, using spells like Cure Wounds or Healing Word to keep party members alive can be just as important as dealing damage. Using spells like Shield of Faith or Sanctuary can also provide additional protection for the party. Additionally, using spells like Hold Person or Command can help control the battlefield and give party members an advantage in combat.
Sacred Flame is a powerful cantrip in D&D 5e that can deal radiant damage to a single target within range. It requires a verbal component to cast, and the target must make a Dexterity saving throw to avoid taking damage. While it cannot target multiple enemies or damage objects, it remains a useful tool for clerics to deal with damage in combat.
Can Your Enemies Use Sacred Flame?
No, enemies cannot use Sacred Flame against the player characters in D&D 5e. Sacred Flame is a spell available to the cleric class, and only characters with levels in cleric can cast it. Enemies may have their abilities and spells to use against the player characters, but Sacred Flame is not one of them.