Suggestion 5e D&D Guide: Tips, Rules and Uses

Suggestion spell 5e is a powerful tool in the arsenal of spellcasters in Dungeons and Dragons. This spell allows the caster to influence a target creature’s actions through persuasive language.

When cast, the spell allows the caster to make a verbal suggestion to a creature they can see within range.

The suggestion must be worded in such a manner that the target creature understands it as a reasonable request, and the request should not put the target in danger or directly harm it. The suggestion also cannot be a suicidal action or one that goes against the target’s nature.

If the target fails a Wisdom saving throw against the caster’s spell save DC, it will act on the suggestion to the best of its ability for the duration of the spell, which is up to 8 hours if the caster maintains concentration.

The target will not know that it was under the effect of a spell unless it can deduce it or if the suggestion is obviously contrary to the creature’s nature.

The “Suggestion” spell can be a powerful tool for adventurers seeking to influence a target’s behavior, especially in situations where brute force is not an option. It can also be useful in negotiations or social interactions where persuasion is needed.

However, it is important to use this spell with caution, as its effects can have unintended consequences and may lead to negative outcomes if used improperly.

Mechanics of the Suggestion Spell 5e

The “Suggestion” spell is a 2nd-level enchantment spell that requires verbal and somatic components to cast. It has a casting time of 1 action and a range of 30 feet. The spell’s duration is up to 8 hours, but it requires concentration to maintain.

If the caster loses concentration or the spell’s duration ends, the target is no longer under the spell’s effect.

When the Suggestion spell is cast, the caster must speak a suggestion to the target creature within range. The suggestion must be worded in such a way that the target understands it as a reasonable request.

The target creature must also be able to hear and understand the language in which the suggestion is given.

The suggestion must be a simple and straightforward statement, and it must not be harmful or suicidal for the target creature. For example, the suggestion could be “Please give me the key to the door” or “Take a nap on that bench over there.”

However, the suggestion cannot be an action that would cause harm to the target, such as “Jump off that cliff” or “Attack your friends.”

Once the suggestion is given, the target must make a Wisdom saving throw against the caster’s spell save DC. If the target fails the saving throw, it will follow the suggestion to the best of its ability for the duration of the spell.

It is important to note that the Suggestion 5e spell does not force the target to follow the suggestion against its will. The target still has the ability to interpret and act on the suggestion in its own way.

However, it will be inclined to follow the suggestion to the best of its ability, as long as it does not put itself in harm’s way or violate its nature.

The target will not know that it was under the effect of a spell unless it can deduce it or if the suggestion is obviously contrary to the creature’s nature. This can make the “Suggestion” spell a useful tool for influencing the behavior of others without them realizing it.

Suggestion spell 5e is a powerful tool for spellcasters in D&D. Its mechanics allow for subtle manipulation of the behavior of other creatures, making it useful for a variety of situations.

It is important to use the spell with caution, as its effects can have unintended consequences and may lead to negative outcomes if used improperly

Specifics of the Suggestion 5e Spell

D&D Suggestion 5e Guide: Tips, Rules and Uses

Sure, here are the specifics of the “Suggestion” spell in detail:

Language of the Suggestion 5e

The suggestion must be worded in such a manner that the target creature understands it as a reasonable request.

The language used should be simple and straightforward, and it should not be ambiguous or confusing. The suggestion should be given in a language that the target can hear and understand.

Restrictions on the Suggestion

The suggestion must not put the target in danger or directly harm it. It cannot be a suicidal action or one that goes against the target’s nature. For example, suggesting that a target creature should attack its allies would not be allowed, as it goes against the creature’s natural inclination to protect its own kind.

Wisdom Saving Throw

Once the suggestion is given, the target creature must make a Wisdom saving throw against the caster’s spell save DC. If the target fails the saving throw, it will act on the suggestion to the best of its ability for the duration of the spell.

If it succeeds, it will be immune to any further suggestions from the same caster for the duration of the spell.

Duration and Concentration

The duration of the “Suggestion” spell is up to 8 hours if the caster maintains concentration. If the caster loses concentration or the spell’s duration ends, the target is no longer under the spell’s effect.

Action Economy

The “Suggestion” spell requires the caster to use their action to cast the spell. Additionally, maintaining concentration on the spell requires the caster’s concentration, limiting their ability to cast other spells that require concentration.

Spell Level

The “Suggestion” spell is a 2nd-level spell, meaning that it is accessible to spellcasters from level 3 and higher.

Range

The range of the “Suggestion” spell is 30 feet, meaning that the target creature must be within 30 feet of the caster to be affected by the spell.

Immunity to Further Suggestions

If the target creature succeeds in its saving throw, it will be immune to any further suggestions from the same caster for the duration of the spell.

Subtle Manipulation

The target creature will not know that it was under the effect of a spell unless it can deduce it or if the suggestion is obviously contrary to the creature’s nature. This makes the “Suggestion” spell a useful tool for subtle manipulation of others’ behavior without them realizing it.

It is a versatile tool for influencing the behavior of other creatures, but it is important to be mindful of its limitations and restrictions.

The specific details of the spell make it a valuable addition to a spellcaster’s arsenal, but it should be used with caution to avoid unintended consequences.

Make Sure to talk To Your DM

When playing Dungeons & Dragons, it’s important to communicate with your Dungeon Master (DM) before casting the “Suggestion” spell or any other spell. Here’s why:

DM’s Approval: Your DM may have certain house rules or modifications to the “Suggestion” spell that you should be aware of before attempting to cast it. By discussing the spell with your DM, you can ensure that you are using it in the way they intended it to be used.

Setting Limitations: Your DM may place certain limitations on the use of the “Suggestion” spell based on the campaign setting, story, or behavior of certain NPCs. For example, if you attempt to use the spell on an important quest-giver, your DM may rule that it doesn’t work due to their strong will or the importance of the quest.

Avoiding Conflict: It’s always a good idea to talk to your DM before using any spell to avoid potential conflicts with other players or the game’s story. Your DM may advise you on how to use the spell in a way that won’t cause unintended consequences or disrupt the game’s balance.

Roleplaying Opportunity: Discussing the use of the “Suggestion” spell with your DM can also provide an opportunity for roleplaying and character development. Your DM may ask you to explain how your character is using the spell and why, which can lead to interesting interactions with other characters or NPCs.

Talking to your DM before using the “Suggestion” spell is an important step to ensure that you’re using the spell within the rules of the game and the DM’s expectations. It can also lead to a more enjoyable and immersive experience for everyone involved.

Tactics for Using the Suggestion 5e Spell in Combat

Using the Suggestion 5e spell in combat can be challenging, but it can also provide a tactical advantage. Here are some strategies for using the spell in combat:

Suggestion spell 5e is a powerful tool in the arsenal of spellcasters in Dungeons and Dragons. This spell allows the caster to influence a target

Distract an Enemy:  You can use the “Suggestion” spell to distract an enemy, causing them to waste a turn or attack an ally. For example, you could suggest that an enemy moves to a specific location, allowing your party to set up an ambush or sneak past them.

Turn Enemies Against Each Other: You can use the “Suggestion” spell to turn enemies against each other, causing them to fight amongst themselves. For example, you could suggest that one enemy attack another, causing them to fight and weaken each other.

Create a Temporary Ally:  You can use the “Suggestion” spell to create a temporary ally out of an enemy. For example, you could suggest that an enemy fights on your side for the next few rounds, allowing you to outnumber your opponents.

Make an Enemy Surrender: You can use the “Suggestion” spell to make an enemy surrender, ending the combat without further bloodshed. For example, you could suggest that an enemy lay down their weapons and surrender peacefully.

Deter Enemies: You can use the “Suggestion” spell to deter enemies from attacking you or your allies. For example, you could suggest that an enemy flee the combat or surrender, causing them to back off and avoid further conflict.

Strategies for Using the Spell Outside of Combat

Outside of combat, the Suggestion spell 5e can be used to influence the behavior of other creatures in a variety of ways. Here are some strategies for using the spell outside of combat:

Gather Information:  Suggestion 5e spells can help you to gather information from NPCs, causing them to divulge secrets or reveal important details. For example, you could suggest that a guard tells you the password to a secure area.

Gain Access: You can use the “Suggestion” spell to gain access to restricted areas or items. For example, you could suggest that a merchant sell you an item that is not normally for sale or that a guard let you enter a restricted area.

Influence NPCs: You can use it to influence the behavior of NPCs, causing them to act in your favor. For example, you could suggest that a mayor provide you with funding for a quest or that a shopkeeper give you a discount on items.

Create Distractions: It can help you to create distractions, allowing you to sneak past enemies or accomplish goals without interference. For example, you could suggest that a guard investigate a noise in another part of the building, allowing you to sneak past undetected.

Resolve Conflicts: You can use the Suggestion 5e spell in DnD to resolve conflicts peacefully, avoiding violence and bloodshed. For example, you could suggest that two feuding NPCs make peace and work together for a common goal.

Limitations and Risks of Suggestion Spell 5e

While the “Suggestion” spell can be a powerful tool, there are also limitations and risks associated with its use. Here are some of the key limitations and risks to consider:

The Suggestion Must Be Reasonable: The suggestion you make must be reasonable and within the realm of possibility. The target will not comply with suggestions that are clearly harmful or impossible to carry out.

Suggestion spell 5e is a powerful tool in the arsenal of spellcasters in Dungeons and Dragons. This spell allows the caster to influence a target

The Target Can Resist: The target gets to make a Wisdom saving throw to resist the suggestion. If they succeed, they will not be affected by the spell, and you will not be able to make another suggestion to them for 24 hours.

The Suggestion Cannot Cause Direct Harm: The spell cannot be used to cause direct harm to the target or others. For example, you cannot suggest that an enemy jump off a cliff or attack their allies.

The Suggestion Cannot Alter Memory: The spell cannot be used to alter the target’s memories or force them to forget something.

The Duration Is Limited: The spell’s duration is limited to 8 hours, after which the target will return to their normal behavior. Additionally, if the suggestion requires a long time to carry out, such as traveling to a distant location, the spell may expire before the task is complete.

The DM May Set Additional Limits: The Dungeon Master may impose additional limits or restrictions on the use of the “Suggestion” spell, depending on the setting and campaign. For example, they may limit the number of suggestions you can make in a given period or limit the scope of the suggestions you can make.

Risk of Consequences: Using the “Suggestion” spell to manipulate or control others can have consequences for your character’s reputation and relationships. Other characters may view you as untrustworthy or manipulative, and NPCs may be less willing to help you in the future.

It’s important to weigh these limitations and risks carefully before using the “Suggestion” spell in a game. As with any spell or ability, it’s important to use it responsibly and with consideration for the impact it may have on the game world and other players.

What targets are able to have the Spell cast on them?

The “Suggestion” spell in D&D 5e targets a creature that you can see within range and that can hear and understand you. The spell does not have any restrictions on the type of creature that can be targeted, as long as it meets these criteria.

This means that the spell can be cast on any creature, including humans, animals, monsters, and even undead or constructs, as long as they meet the targeting requirements.

It’s important to note that some creatures may be immune to the effects of the spell due to their specific abilities or resistances, so it’s always a good idea to check the creature’s stat block or consult with your Dungeon Master to ensure that the spell will be effective.

Additionally, it’s important to remember that using the “Suggestion” spell to manipulate or control sentient creatures without their consent can have ethical implications, so it’s important to consider the implications of using the spell on certain targets.

FAQs

Can the DM decide that a suggested course of action is unreasonable?

Yes, the DM has the final say in determining whether a suggested course of action from the “Suggestion” spell is reasonable or not based on the target’s personality, beliefs, and situation.

The spell specifies that the suggested course of action should be worded in a way that sounds reasonable, but ultimately, it’s up to the DM to decide whether a particular suggestion is within the realm of possibility for the target.

What are some good ways to think of Suggestion spell 5e?

When using the Suggestion spell, it’s important to phrase the suggestion in a way that sounds reasonable and within the realm of possibility for the target. Here are some tips on how to come up with effective suggestions

Consider the target’s personality and motivations: Think about what the target wants and what they care about, and use this information to craft a suggestion that will appeal to them.

Keep it simple and direct: The more complicated the suggestion, the more likely it is to fail. Keep your suggestion straightforward and easy to understand.

Use positive language: Rather than telling the target what not to do, focus on what you want them to do. For example, instead of saying “Don’t attack us,” you could say “Lower your weapon and step back.”

Use the environment to your advantage: Consider the surroundings and use them to craft a suggestion that makes sense in the current situation. For example, if you’re in a dangerous area, you could suggest that the target take shelter or retreat to a safer location.

Be creative: There are many different ways to use the “Suggestion” spell, so don’t be afraid to think outside the box and come up with unique suggestions that suit your particular situation.

By following these tips, you can increase your chances of successfully using the “Suggestion” spell to achieve your goals in the game

What happens if the target succeeds on the Wisdom saving throw?

If the target succeeds on the Wisdom saving throw, they are not affected by the spell and will not carry out the suggested course of action. Additionally, you will not be able to use the spell on them again for 24 hours.

What if a Suggestion Spell is Cast on You?

If the “Suggestion” spell is cast on your character in a D&D game, it’s important to remember that you still have control over your character’s actions. The spell doesn’t force you to take a specific action, but it does make a suggested course of action seem more reasonable or appealing.

To respond effectively to a suggestion, you should listen carefully to the suggestion, consider the motivations of the person casting the spell, and think about the risks and benefits of following the suggestion. You should also consider how your character’s personality and beliefs might influence their response to the suggestion.

If you feel uncomfortable or unsure about how to respond to a suggestion, you should talk to your DM. They can help you navigate the situation.

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