Haste 5e is a 3rd-level spell in D&D that grants the target an extra action, a bonus to their Armor Class, and doubled movement speed for up to one minute. This spell can be cast by sorcerers, wizards, and bards in the 5th edition of D&D.
The spell’s versatility allows it to be used in a variety of situations, making it a valuable asset to any party. In this guide, we will discover particulars of the Haste spell, exploring the different ways that it can be utilized effectively in combat and outside of combat.
We will also provide tips for using the spell wisely and discuss the potential limitations and drawbacks of using it. With this knowledge, players can incorporate the Haste spell into their D&D games to great effect.
How to use Haste 5e Spell
Using the Haste spell in Dungeons & Dragons 5th edition can provide a significant advantage in combat and other situations. Here is a step-by-step guide on how to use the Haste spell:
Choose Your Target
The Haste spell can only be cast on a willing creature within range. Consider which party member would benefit most from increased speed and extra action, such as a melee fighter who needs to engage enemies quickly or a spellcaster who needs to use multiple spells in a turn.
Cast the Spell
Once you have chosen your target, cast the Haste spell on them. Keep in mind that the spell has a range of 30 feet, so you may need to move closer to your target before casting.
Apply the Effects
Once the spell has been cast, the target gains several benefits. Their speed is doubled, allowing them to move much faster than normal. Additionally, the target gains an additional action on each of their turns, which can be used to take an attack action, use an object, or use a special ability or spell.
Plan Your Actions
With Haste, use the extra action wisely by attacking, using objects, or casting spells. Choose effective actions and coordinate with allies for optimal results.
Monitor the Duration
The effects of the Haste spell last for up to 1 minute or 10 rounds of combat. Keep track of the duration of the spell to ensure that you make the most of its effects before it wears off.
Avoid Overextending
While the Haste spell can provide a significant advantage, it also has limitations and drawbacks. Avoid overextending by considering the risks and potential consequences of using the spell, such as the risk of taking damage if the spell ends while the target is moving.
Communicate with Your DM
As with any spell in D&D 5e, it’s important to communicate with your DM to ensure that you understand the spell’s effects and any limitations or rules that apply. This can help ensure that you use the spell effectively and avoid any confusion or conflicts during gameplay.
Who can use Haste 5e Spell?
The Haste spell in D&D 5th edition is a 3rd-level spell for sorcerers, wizards, and bards. It targets one willing creature within 30 feet, not incapacitated. Sorcerers and bards gain access to the spell at character levels 5 and 9, respectively.
Wizards can learn it at level 5 and must prepare for it. Sorcerers cast spells more frequently but have a limited selection, while bards use music to cast spells. It is worth noting that some subclasses can grant access to the Haste spell. There is a table of the subclass that can also use haste spells.
Table of Classes and Subclasses
Class/Subclass | Level Gained | Additional Information |
Bard/College of Valor | 10th Level | Access to Extra Attack feature |
Bard/College of Whispers | 14th Level | Ability to cast Haste once per long rest |
Sorcerer | 5th Level | Access to 3rd-level spells, including Haste |
Sorcerer/Divine Soul | 3rd Level | Access to Cleric spell list, including Haste |
Warlock/Hexblade | 5th Level | Access to 3rd-level spells, including Haste |
Wizard | 5th Level | Access to 3rd-level spells, including Haste |
Wizard/Bladesinger | 6th Level | Access to Extra Attack feature, including Haste |
Artificer/Alchemist | 11th Level | Ability to cast Haste once per long rest |
Artificer/Battle Smith | 5th Level | Access to 3rd-level spells, including Haste |
Cleric/Life Domain | 5th Level | Access to 3rd-level spells, including Haste |
Cleric/War Domain | 5th Level | Access to 3rd-level spells, including Haste |
Druid | 5th Level | Access to 3rd-level spells, including Haste |
Fighter/Eldritch Knight | 13th Level | Ability to cast Haste once per long rest |
Paladin | 9th Level | Access to 3rd-level spells, including Haste |
Ranger/Hunter | 5th Level | Access to 3rd-level spells, including Haste |
Ranger/Beast Master | 5th Level | Access to 3rd-level spells, including Haste |
Rogue/Arcane Trickster | 13th Level | Ability to cast Haste once per long rest |
Sorcerer/Shadow Magic | 3rd Level | Access to Hound of Ill Omen, which can use Haste as a spell |
Warlock/Lurker in the Deep | 5th Level | Access to 3rd-level spells, including Haste |
Wizard/Chronurgy Magic | 10th Level | Ability to cast Haste once per long rest |
Wizard/Divination | 6th Level | Access to Portent feature, which can manipulate Haste rolls |
It is important to note that while these subclasses have access to the Haste spell, the specific requirements and limitations for each class may vary. Players should consult their class features and spellcasting abilities to ensure they are able to use the Haste spell effectively.
Can the Haste Spell Be Dispelled or Ended Prematurely?
Yes, the Haste spell in D&D 5e can be dispelled or ended prematurely. There are several ways that the spell’s effects can be terminated before its duration expires:
- Concentration: The Haste spell requires concentration to maintain its effects. If the caster loses concentration due to taking damage or being subjected to another spell or effect that requires concentration, then the Haste spell ends.
- Dispel Magic: The Dispel Magic spell can be used to end the effects of the Haste spell. Dispel Magic requires a spellcasting ability check to succeed, with the DC being equal to 10 plus the level of the spell being targeted (in this case, 3rd level).
- Antimagic Field: An Antimagic Field spell will suppress the effects of the Haste spell, rendering it temporarily inactive for as long as the target remains within the field.
- Other spells or Effects: Haste can only be used once per long rest, and opponents may attempt to disrupt it to gain an advantage in combat.
Using Haste in Combat
Haste boosts melee combatants, making them more effective with extra action. It also increases Armor Class and movement speed, aiding ranged fighters and spellcasters. Careful planning and execution are necessary to use the spell effectively in combat.
Choose the Right Target
The Haste spell can only target a single creature, so it’s important to choose the right target. Typically, you’ll want to choose a melee combatant with high damage output, such as a fighter or paladin. Avoid using the spell on a character with low hit points or who is not well-suited for melee combat.
Consider the Drawbacks
Haste can boost speed and combat abilities, but has drawbacks. The spell causes exhaustion when it ends and only lasts one minute, so it’s crucial to maximize the extra time.
Coordinate with Your Party
Haste use requires coordination with the party. Inform them of the target and adjust tactics accordingly. The party can focus on the Hasted target to maximize attacks.
Plan Your Actions Carefully
When under the effects of Haste, the target gains an additional action on each of their turns, which can be used to attack, dash, disengage, or use an object. Plan your actions carefully to make the most of this additional action. For example, you might use the additional action to make an extra attack, move to a better position, or drink a healing potion.
Watch Out for Concentration
Haste 5e is a concentration spell, which means that if the caster takes damage or loses concentration, the spell will end. Make sure that the caster is protected and able to maintain concentration for the full duration of the spell.
Using Haste 5e Outside of Combat
Haste can be just as useful outside of combat as it is in combat. The doubled movement speed can help the party move quickly through dangerous areas or escape danger if necessary. The extra action can also be used to help with non-combat tasks such as opening a door or disarming a trap. Here are some ways to use Haste outside of combat:
Travel: If your party needs to cover a lot of ground quickly, Haste can be a useful spell to use. By Hasting a party member who is particularly fast, you can cover twice the distance in the same amount of time, allowing you to reach your destination faster.
Escape: If your party is in danger and needs to make a quick escape, Haste can help you get away faster. By Hasting the fastest member of your party, you can get a head start on your pursuers and potentially escape danger.
Exploration: When exploring a dungeon or other dangerous area, Haste can be useful for moving quickly and avoiding potential dangers. By Hasting a scout or other fast-moving party member, you can quickly move through areas and potentially avoid traps and other hazards.
Time-sensitive tasks: If your party needs to complete a task within a certain amount of time, Haste can be a helpful tool. By Hasting the party member who is best suited for the task, you can potentially complete it faster and meet your deadline.
Skill checks: In some situations, a skill check may need to be made quickly, such as when trying to disarm a trap before it activates. Hasting the party member with the highest skill bonus in that area can give them the extra time and action needed to succeed.
When using Haste outside of combat, it’s important to keep in mind the same considerations as when using it in combat. Watch out for the potential drawbacks, such as the exhaustion level and concentration requirement, and coordinate with your party to make the most of the spell’s effects. By using Haste creatively, you can gain an advantage in a variety of different situations.
limitation of Haste 5e Spell
While Haste is a powerful spell, it does come with some limitations and drawbacks that should be taken into consideration. Here are some limitations to the Haste spell:
Limited Duration
Haste has a maximum duration of one minute, which means that it can be useful for short bursts of combat or movement, but it won’t be useful for extended periods of time. This also means that it may not be useful for long battles or situations where you need to conserve your resources.
Concentration Requirement
Haste requires concentration to maintain, which means that the caster cannot cast other concentration spells while under the effects of Haste. Additionally, if the caster takes damage or loses concentration for any reason, the spell will end immediately.
Exhaustion Penalty
When the Haste 5e spell ends, the target is afflicted with a level of exhaustion, which can have significant penalties for their abilities and skills. This can make the target less effective in combat or other situations and may require rest or other recovery methods to overcome.
Limited Range
Haste has a range of touch, which means that the caster must be in close proximity to the target in order to cast the spell. This can be a limitation if the target is far away or if the caster is unable to get close enough to the target due to obstacles or other factors.
Single Target
Haste can only be used on a single target, which means that it may not be useful for situations where multiple party members need a boost to their combat or movement abilities. This can also make it difficult to choose the right target for the spell, as it needs to be someone who is able to take advantage of the extra speed and actions provided by the spell.
By keeping these limitations in mind, you can use the Haste spell effectively and avoid any potential pitfalls. It’s important to weigh the benefits of the spell against its limitations and to coordinate with your party to make the most of its effects. With careful planning and execution, Haste can be a powerful tool for any adventuring party.
FAQs: Frequently Asked Questions
How does haste work in 5e
Haste is a spell in 5e that grants several benefits to the target. It allows the target to gain an additional action on each of their turns, increases their movement speed, grants them a +2 bonus to AC, and gives them advantage on Dexterity saving throws. However, it also imposes a penalty of -2 to the target’s AC and Dexterity saving throws.
Who should I cast haste on
Haste is typically beneficial when cast on a frontline melee character who can make the most out of the extra action and increased movement speed. Fighters, barbarians, and paladins are often good candidates for haste, as it enhances their combat effectiveness and mobility.
Can I cast haste on yourself?
Yes, you can cast haste on yourself. As long as you meet the requirements of the spell, such as being able to touch the target and having it within range, you can choose yourself as the target of the haste spell.
Is slow better than haste in 5e?
The choice between slow and haste depends on the situation and the desired outcome. Slow is a spell that hampers enemies, reducing their speed, imposing disadvantage on their attacks, and limiting their actions.
Haste, on the other hand, enhances the abilities of an ally. Both spells can be useful depending on the specific circumstances, so it ultimately comes down to your strategy and the needs of the encounter.